Apr 16, 2006, 07:02 PM // 19:02
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#221
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: sole asylum
Profession: W/Me
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do i have to buy mods for the axe
and how do i run there
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Apr 16, 2006, 08:29 PM // 20:29
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#222
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: sole asylum
Profession: W/Me
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where do i get the recomended shield from?
how long does a run usually take (estimated time in minutes)?
how many ids can u farm in 1 run?
how much does this whole process cost altogether (about how many k)?
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Apr 17, 2006, 04:19 AM // 04:19
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#223
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Academy Page
Join Date: Mar 2006
Profession: W/E
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What can I do about rust >_>
I suppose this is a "bad" spawn?
Last edited by Gigamaster89; Apr 17, 2006 at 04:57 AM // 04:57..
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Apr 17, 2006, 07:06 AM // 07:06
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#224
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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lol hehehe maybe
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Apr 17, 2006, 01:30 PM // 13:30
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#225
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Academy Page
Join Date: Dec 2005
Location: Mississagua, Ontario, Canada
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Quote:
Originally Posted by Gigamaster89
What can I do about rust >_>
I suppose this is a "bad" spawn?
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thats a brutal spawn, but when theres no avicara's you should be able to take out 2 ice golems, rust is the only problem, but with the right equipment and skills the damage you probably will end up taking is 0-3 from ice spear
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Apr 17, 2006, 02:17 PM // 14:17
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#226
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Krytan Explorer
Join Date: Apr 2005
Location: Stillwater, Oklahoma
Profession: W/Mo
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I`ll field a few questions:
Gigamaster - as was stated, brutal spawn. I usually start over but read about pulling the Avicara and will try that next time I run.
teh uber haxorz - The shield comes from a collector in the Crystal Desert for 2 Bleached Shells. The actual run part takes about 3-5 minutes (these are all estimation as I`ve not actually timed it), once you get to the cave around 20 minutes depending on the spawn of trolls and sieges. Cost varies. I have the 1.5k armour that kvndoom has laid out which is 7.5k. If you need materials the cost goes up but I salvaged all my materials and Ettin farmed all my Runes for this armor. I actually had the helmet and knight boots so i was really only out the cost of 3 pieces of armor.
All I can say is read the entire thread. I use kvndooms set up (without the uber shield that I`m jealous of) and can make the run with no problems. I can kill the Ice Beast no problem. Only problem I have is getting the damn little Icy Imps to give up a sword! The tempted me the other day but it turned out to be a 14-20 Fiery Dragon Sword. I almost had an anurism when I finally stopped and realised. Lag gets me from time to time where it looks like I have a line between chickens only to be lag pulled back 5 feet and trapped, this happened about 3 times on the first bridge this week end.
The Great North - South debate.
To me it`s a no brainer, always go North. The reason being is once you clear the cave, go out and die and your right back at the bottom. Step in and out of the spawn and your ready to go again with a full cave. 15% dp come off easily, if you have to fight the sieges and imps before the bridged you`ll take off 5-7% right there. It took me a while to get it done with Thunderwing or whoever the boss is that slows you but IF you do exactly what kvndoom has said, Doylak-spam Healing, you can continue on and run out.
So in conclusion, IF you read the thread and follow kvndooms guide, it`s easy. What`s not easy is getting them to drop the damn swords. I HATE ICY IMPS! That`s why I`m going to keep killing them till I get one.....or three.
Siege Ice Golems - try to get to them as soon as possible. I`ve quit trying to pull them out of groups and wait till they are by themselves, then I put up ER and hit Charge to get in as close as possible before being slowed, after that hit Doylak and start hacking. If you use Sprint it kicks off ER and your dead.
Trolls - If you`ve read the thread, you have to make sure your NOT healing while the trolls are using Disruptive Chop. If you do and they do your dead.
Lastly, nothing I`ve stated here is new. Everything is in this thread.
Last edited by Olfin Bedwere; Apr 17, 2006 at 02:28 PM // 14:28..
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Apr 17, 2006, 10:03 PM // 22:03
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#227
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Ascalonian Squire
Join Date: Mar 2006
Guild: Oblivions Fury
Profession: W/Mo
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maybe add glad def? *shrugs* I am still working on just running to the damn mineral springs . Hope I can get there and make some money before factions.
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Apr 17, 2006, 10:31 PM // 22:31
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#228
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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saw a w/mo rely solely on mending and healing breeze for healing, so he didnt have to worry about rust at all.
not trying to digress, just putting it out there
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Apr 17, 2006, 10:35 PM // 22:35
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#229
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Pre-Searing Cadet
Join Date: Feb 2006
Location: Netherlands
Guild: Gameamp Graphics Shop[GGS]
Profession: W/Mo
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I just tried this the first time and i reached Mineral Springs without any problem. I just got owned by those ice imps xD. Don't have right skills and equipment i suppose.
I might mak a screen of how i run to Mineral cause it aint that hard. Just patience with 1 patrol and you'r rlly safe
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Apr 17, 2006, 10:49 PM // 22:49
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#230
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Ascalonian Squire
Join Date: Jun 2005
Location: San Jose, CA
Guild: Forsaken Wanderers
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Hey guys, just offering some tips for those of you who have to fight 2 or 3 of the harder mobs at a time. What I do is, if I'm rusted, I never use healing signet. Just wait it out and as soon as rust goes away, quickly use healing signet. Secondly, if you have to fight a troll & a ice golem, take out the troll first and once again, don't use healing signet if you happen to get rust. The only thing you can do is wait it out. I've been able to take on everything inside the cave using the build, except instead of galrath slash, I carry desperate blow and bleed. I can take things out pretty quickly without much effort.
Lastly, it's possible to solo 5 azure shadows. I've done it and it takes a lot of effort to keep healing up and to keep dolyak signet up. You can take on 6, if you're lucky. I've done it 2 times to take on 6, it just happened that they all popped while walking slowly. The key to this build is to keep 2 things up and 2 things on your mind. Always have dolyak signet up and elemental resist up. The things on your mind should be: don't be scared if your health drops below 50%. Secondly, only use healing signet when both elemental resist and dolyak signet are up and never use healing signet when you are rusted or fighting a troll when he's about to use disruptive chop. Ok, so that's 4 things to remember Good luck.
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Apr 17, 2006, 10:59 PM // 22:59
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#231
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Academy Page
Join Date: Mar 2006
Profession: W/E
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From more running, I notice that I usually die at least once RIGHT before the zone to mineral springs due to slow/cripple/all that good stuff.
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Apr 17, 2006, 11:46 PM // 23:46
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#232
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Krytan Explorer
Join Date: Apr 2005
Location: Stillwater, Oklahoma
Profession: W/Mo
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Quote:
Originally Posted by Gigamaster89
From more running, I notice that I usually die at least once RIGHT before the zone to mineral springs due to slow/cripple/all that good stuff.
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I die there quit often also but as stated a 15% DP is really nothing. If you make it to the cave that`s gone quit quickly.
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Apr 18, 2006, 02:09 AM // 02:09
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#233
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Academy Page
Join Date: Mar 2006
Profession: W/E
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Yep, i figured that out after I completed 2 runs both with 45% DP.
Rust still gets to me >_>
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Apr 18, 2006, 01:25 PM // 13:25
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#234
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Just like he said - be patient with rust... wait for it to drop off and then heal. Normally with two Siege Golems they almost have a continous Rust going but in the few seconds they don't I can heal and then kill them.
I always go North on my runs. Occasionally I will run into Thunderbum and I've figured out I can sprint past him when they bunch on the bridge and 3/4 of the time he won't get me with his spell. If he does - dolyak and heal spam are your best friend.
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Apr 18, 2006, 03:12 PM // 15:12
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#235
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Academy Page
Join Date: Mar 2006
Profession: W/E
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Usually when I die to rust is because the whole cave is on me =)
Anyway, the ONLY problem I have right now is the cave entrance spawn.
ESPECIALLY avicaras.
Try to drag em = they kill me, THEN run back
Try to kill them = I get raped, the imps behind them DON'T help
Edit, more unsuccessful runs...
Possible dying spots [south route]:
Patrol Spot - impatience...:P
Right before Mineral Springs - bad spawn of a crap load of Stone Sumits, cripple + rape
Tundra Giants - usually when 3-4 are together, massive stomp/damage
Avicara Boss - Iron Mist/Arrow Rape
Cave Entrance - bad bad spawns, trolls, rusts, multiple avicaras
Spots I die often are the entrance and avicara boss. Sometimes giants, rarely patrol/before mineral springs.
Last edited by Gigamaster89; Apr 18, 2006 at 08:15 PM // 20:15..
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Apr 19, 2006, 02:30 AM // 02:30
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#236
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Frost Gate Guardian
Join Date: Dec 2005
Location: New York
Guild: Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
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Is it worth even doing IDS Runs any more? DIdn't they nerf the drop rate?
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Apr 19, 2006, 03:13 AM // 03:13
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#237
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Pre-Searing Cadet
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i still can't figure out where the collector for the shield is...
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Apr 19, 2006, 01:23 PM // 13:23
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#238
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Krytan Explorer
Join Date: Apr 2005
Location: Stillwater, Oklahoma
Profession: W/Mo
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Quote:
Originally Posted by GaMbLeZ
i still can't figure out where the collector for the shield is...
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http://gw.gamewikis.org/wiki/Lord_Dorn_Lendrigen
Look quickly before Wiki goes down again.
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Apr 19, 2006, 08:03 PM // 20:03
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#239
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Jungle Guide
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Quote:
Originally Posted by Alexi Jotun
Is it worth even doing IDS Runs any more? DIdn't they nerf the drop rate?
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I'm getting to believe it is not worth it at all. 16 runs (clearing the cave) 1 sword.
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Apr 19, 2006, 08:14 PM // 20:14
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#240
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Michigan
Guild: None Currently
Profession: W/
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Get the shield thats outside camp rankor now, its better if you're hexed. +60/-3
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